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In the Year of Our Lord, 1066, Uther Pendragon, Duke of Normandy, sailed his army across the English Channel and defeated King Vortigern at the Battle of Hastings.  He moved quickly to consolidate his rule over the island, which lasted from A.D. 1066 until his death in A.D. 1215.  In that year, the boy Arthur, foster son of Sir Ector of the Castle of the Forest Sauvage, was revealed to be Uther’s son and heir by pulling the sword Excalibur from the stone.  Although he had the backing of Merlin, and the miracle to substantiate his claim to the throne, Arthur was immediately beset by rebellion, led by King Lot of Orkney.  With war brought the usual scavengers; monsters who seized the opportunity to pillage and wreak havoc on a defenseless people.  Arthur, guided by Merlin, re-established the national Adventurers’ Guild that his father had previously abolished.  A royal stipend was given to the Guild to train up new heroes to fight the darkness which had spread over the land.

These fine folks have a program that can do it.

A retrospective.

Here.

It’s an adventure creation software package, and it’s radical.

New blog

Over at Wizards of the Coast.  It’s a group dedicated to D&D 4e Essentials.

This program can help.

Ace

 

Brooke

 

Cleo

 

Dexter

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