Archive for May, 2015

It is said that part of the charm of early D&D was rolling your character’s stats, and working around the limitations that resulted. I don’t disagree, not totally, anyway. But 3d6 in order can make some fairly suboptimal characters. 4d6, drop the lowest die is better, but one can still wind up with a character with a 3 in one or more abilities. In my opinion, rolling 2d6+6 is the best way to roll for character abilities/stats–one can still roll an 18, but the lowest score that can be rolled is an 8. However, one can still enjoy the “charm” of having a character with low–but not debilitating–ability/stat scores by using an array. Consider the 4e Standard Array (pre-Essentials): 16, 14, 13, 12, 11, 10. Those are pretty good scores. If I were playing B/X, and rolled those scores, I would probably be ecstatic. Drop those down a point each, though, and it’s getting closer to what one might consider a pretty good roll: 15, 13, 12, 11, 10, 9. ┬áDrop them down another point, and one has a character that one can work with: 14, 12, 11, 10, 9, 8. One more point-per-stat drop, and one has a character similar to what I tend to see quite a bit: 13, 11, 10, 9, 8, 7 The next decision one needs to make is how to assign the scores. The easiest way, of course, is for the player to assign the scores himself, but if one wishes to inject a little more randomness into the situation, one can assign each ability score a number between 1 and 6, then roll a d6. Assign the ability scores of the array to the number rolled. For example: STR = 1, INT = 2, WIS = 3, and so forth. The player is using the 14, 12, 11, 10, 9, 8 array. He rolls a 3, which is the number for WIS, so he assigns 14 to WIS. He rolls a 6, CHA. His CHA is now 12.


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