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Posts Tagged ‘Mentzer’

Halleck and Aleena see a light ahead, and hear someone berating someone else who “sounds like a goblin”. Probably has an ugly, wrinkly, gray voice. Anyway, there’s a back and forth where the goblin swears that he has only seen Halleck and Aleena. Aleena whispers that she knows that guy’s voice, and that it is Bargle the Bandit. It turns out that Bargle is one of those “bad” magic-users. Aleena counsels that going back would be a mistake, because of the ghouls, and that fighting Bargle is the more prudent course, since he only has one goblin with him. She mentions that Bargle probably has the goblin ensorcelled. Bargle is described as a bearded man in a black robe. He casts a spell that makes himself invisible. Before he can make the goblin invisible, too, Halleck and Aleena charge into the room.

Halleck takes on the goblin, while Aleena says she will fight Bargle’s spells with her own. This indicates that she is at least level 3. Clerics in Basic do not get any spells at first level; they get one spell at second level, and two spells at third level.  Aleena already cast one spell, to cure Halleck’s wounds. Regardless, she is fated to die, and she does, after a quick and fierce battle. Bargle casts “Magic Missile”, which conjures a golden arrow that floats in the air. He points at Aleena, it hits her, and she falls down, dead. Halleck kills the goblin. At least, I’m pretty sure he does; there is a sentence saying that if your character’s hit points fall to zero, you won’t be going home. Every time you miss the goblin hits for two points of damage.

Aleena is dead, the goblin is dead, and Halleck is ready to usher Bargle into that same state, when Bargle casts a third spell (Invisibility, Magic Missile, and now Charm Person). The Saving throw is much higher–Halleck needs a 17 or greater to save. There are two endings, based on whether you make the save or not. If Halleck makes the save, he avoids getting magically tricked into being Bargle’s new friend, and he kills him dead, dead, dead (unless, of course, he misses, at which point Bargle screams and runs away). If Halleck fails the save, then he suddenly sees that Bargle is not such a bad guy, really. Bargle was actually helping Halleck and Aleena to fight the goblin, as it turns out. Halleck and Bargle make their escape from the dungeon, Bargle casts a fourth spell (Sleep) and Halleck wakes up some time later.

Whether he is charmed or not, Halleck carries Aleena’s dead body back to town, and delivers it to the church. If he made the Saving Throw against Bargle’s “Charming” spell, then Halleck gets a Potion of Growth, which will make him turn into a giant for a couple of hours. If he didn’t make the Saving Throw, then Halleck gets back to town too late, and the only potion that the church has left is a potion of healing. In either case, the church officials stress the potion’s value, and urge Halleck to save it for a future adventure.

The few paragraphs that follow discuss what the purpose of games are, and the unique nature of the Dungeons & Dragons game.

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